Superquack 2

Superquack and Morgan are back for another great adventure! Just as things are quieting down from the attack in Quackville, a new threat emerges to declare war on the world. After a fight, the dynamic duo draws him out, only to learn that the true threat lies within. Now they must team up with Macroburst and his wife, Sarah, to get to the bottom of it. But the Wicked Tutu is not alone: he has an army that does his evil bidding. In fact, all four of them have fallen into a trap. And on top of it all, there could be a traitor in their midst. But who?

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5. Settling Down

The Supers were featured on TV for seeing the death of the Wicked Tutu. Although Sarah refused to take much credit, the Mayor congratulated her and said she still shared the trophy belonging to them. He also gave them 100 dollars each. Shaking his head, Superquack realized the Mayor didn't know about the cloaked figure they still needed to identify and destroy. And as he left the radio station, he promised himself he would destroy the figure, dead or alive, and make the Mayor's 500-dollar donation worth his while.

"I know just what to spend my money on!" Morgan said to herself, and left the house eagerly. And off she went to the Quackville Toy Store.

She bought three candy bars she loved, four she had always wanted to try, two packs of bubblegum, and a big bag of popcorn, all of which she ate right away. Returning to the store, she bought another Twix bar and a cheap yo-yo. However, the yo-yo broke after three bounces. She bought a watergun, but after playing with it on the streets, she dropped it and lost it for good.

Meanwhile, Superquack returned home and made a list. He bought a punching bag for 10 dollars and pre-ordered two movie theater tickets for 15 dollars. Then he spent 20 dollars on a combat handbook for Mr. Tutusymbol, and ordered a supersuit from Morgan for 10. After buying a slice of honey bread he'd always wanted to try, Superquack put the remaining cash in for savings.

After another return to the store, Morgan realized she only had 5 dollars left from the original hundred. She wondered what had happened, and decided to ask Superquack what to do. When he came home mere minutes later, he announced that Sarah had invited them for dinner. Morgan got up, but still looked glum.

When they arrived, Macroburst was already cooking. Superquack sat down with Morgan, and said he had ordered two tickets for him and Mr. Tutusymbol.

"I wish I could go with you," Morgan replied. "But I've spent all my money."

"On what?" Superquack asked.

"Lots of stuff," Morgan replied. "My money just sort of...disappeared."

"You should have planned ahead," Superquack replied. "I was able to get everything on my list."

Morgan hung her head. "Oh. Thanks."

"It's that simple." Superquack put an arm around Morgan. "At least you know what to do next time."

"I do have a little left," Morgan said. "Probably just enough for a ticket!"

Superquack was about to reply when Sarah said, "Look what I hooked up!" Superquack turned his head to see a Wii set in place. He knew how much Sarah had wanted one.

"A Wii for all of us! I got some great games." Sarah turned to Superquack and Morgan. "Can anyone help me hook it up?"

Morgan flailed her hands. "Sure! Me! Pick me!"

Sarah grinned. "Morgan? Thanks!"

Together, they hooked up the Wii. Replacing the VCR temporarily to put the adjoining cord in the second power outlet, Morgan helped Sarah attach the Wii and connect the portable "nunchuks." Then they put a Lego Star Wars game into the player. After doing a successful test for power, the Wii sprung to life, and Morgan faced the screen. Attempting to make her Obi-Wan minifigure jump, Morgan pushed the switch.

The game avatar didn't move.

Morgan pushed it again. And then rapidly. "It's not working," she growled in frustration. "Why isn't it working?"

Sarah rolled her eyes. "You're supposed to read the Wii Operation Manual!"

"No," Morgan grunted. "I can handle it!"

"Macroburst has played this before," said Superquack. "Maybe he knows what to do."

"I...don't...care!" Morgan sputtered, randomly rapping on varied buttons and knobs. Suddenly, her hands began to pulse. As the avatar silently pointed, her anger built...and lightning spurted from her hand, destroying the Wii remote entirely.

Morgan looked down as smoke rose from the controller. Crap! "What now? What should I do? What?"

Sarah sighed. "I tried to tell you, Morgan."

"It's simple," Macroburst replied. "Just put in two batteries."

Morgan frowned. "But it's broken." What difference will battery power make now?

"I can fix it in my room," said Sarah. "I have all sorts of tools."

She took it from Morgan. "And I'll be off."

Morgan watched as she headed off. "Two lessons learned in one day. Hm." After about 2 minutes, she said, "I'm going to see how Sarah's doing." She turned to leave, but Superquack put a hand on her shoulder.

"No," he said. "It's not polite. Just wait. We'll get to play."

Morgan folded her arms and pouted.

And then Sarah came back. "I'm back!" She held the remote up. "See? Good as new."

Afterwards, all the Supers played Wii together. After a while, Sarah said, "I got you a present, Superquack." She pushed a button, and her character deflected a laser blast.

"I did too!" Superquack replied.

"I've also got one for Morgan," Sarah replied.

"Let's open them," Superquack suggested.

"Sure!" Sarah reached into her pocket. "I present to you...a 50-dollar gift card!"

"Oh my! Thank you!" Superquack reached into his pack. "Here's my present--a combat suit! The Supers all have one. You're as strong as any Super."

Sarah was shocked. "Oh, you shouldn't have!" Taking the suit from Superquack's hand, she said, "Let me go change."

When she returned, she was wearing the suit. It was grey and had an 'S' on it. The suit sparkled from ear-to-ear, and the boots were white to match.

"Aww, look at you!" said Superquack.

"Looks great!" Sarah replied, folding her arms. "The fabric's soft and stretchy. And comfortable!"

That's not exactly what I meant... "I paid Morgan to make it," said Superquack.

Sarah turned to Morgan. "I got you a present, too!"

Morgan paused the game and stood up.

"A sword!" said Sarah. "Your powers were clouded, right? I wanted to make sure you still had a last line of defense. Here you go."

Sarah handed the sword to Morgan, who ignited it and took a series of defensive stances. She swung it left, and then right...and it plowed into the window. Morgan gasped as she looked at the window overlooking Macroburst's room. "Oh, dear."

***

At that very moment, two villains were secretly watching them through a camera. One was taller and wore a cloak, the other had red skin and tentacles on its head.

"They've forgotten about us," said the taller one in a low barritone voice.

"We should crush them now, in that case," the shorter one said.

The taller one turned his head slowly, revealing a frightening mask hiding his face. "Patience. We've waited this long. When the time is right, we will have our revenge."

The snake-like sidekick pulled a switch, zooming in on Sarah. "Sarah, too?"

"Of course!" the villain growled.

"I know how to pass the time," said the sidekick. "Get us a Wii!"

The villain angrily punched him, then flung him to the ground.

***

At the same time, the Wii game came to a close. It was pitch-black outside.

"That was fun," said Morgan.

"Agreed," said Superquack.

"Would you like to stay and spend the night?" Macroburst asked. He stood up and turned off the Wii.

"I'd love to," Morgan replied.

"Sure, if it's OK with Sarah," said Superquack.

"That would be fine," said Sarah, also getting up from the couch. Suddenly, her head jerked, and she turned with a frown. "We have a secret enemy. We have to find him!"

"Let's go to his base tomorrow morning," said Superquack.

Morgan looked confused. "Why tomorrow?"

"We need sleep," Superquack replied.

"Oh!" said Morgan.

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