Superquack 2

Superquack and Morgan are back for another great adventure! Just as things are quieting down from the attack in Quackville, a new threat emerges to declare war on the world. After a fight, the dynamic duo draws him out, only to learn that the true threat lies within. Now they must team up with Macroburst and his wife, Sarah, to get to the bottom of it. But the Wicked Tutu is not alone: he has an army that does his evil bidding. In fact, all four of them have fallen into a trap. And on top of it all, there could be a traitor in their midst. But who?

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2. Returning Home

After the fight, the Wicked Tutu returned to his base. He landed inside the base with news for his master. He figured that, thanks to the news, everyone must know. But she had a short way with anyone who disobeyed even the slightest part of her orders.

The Wicked Tutu flew inside a docking bay, and was shocked to see his mistress already there. Her face and body were hidden under the cloak she wore. She knows! Well, then she should. She always knows, and that is why she is the master. "Ma'am, I have...failed."

"Failed?" his mistress repeated.

"To kill Superquack and Morgan," the Wicked Tutu said. "I caught on fire, and I couldn't blow it out."

"Idiot!" said the cloaked figure. "Oxygen feeds the flames!" She reached out her hand, and a surge of darkness lifted the Wicked Tutu. He dangled in the air helplessly, then hit the ground hard. "Try to keep that in mind next time you decide to play with fire."

***

After the duel, TV cameras rolled in. It was still raining when Superquack and Morgan's familiar faces blazed on TV.

"Another successful victory!" the narrator announced, and flashbacks and pictures followed the news report. "Superquack and Morgan have driven up the Wicked Tutu before he destroyed the city! He will be hunted down and arrested!" Everyone cheered. "It's Superquack and Morgan! What would we do without them?"

And from inside their home, Macroburst and his wife, Sarah, watched the broadcast on their TV.

"Isn't he great?" Macroburst said.

"Sure," Sarah replied. She was slim and had red hair. "Macroburst, I'm really sorry for hiding the door from you. So sorry..."

"It's OK," said Macroburst. "How were you supposed to know there was a Dinobot outside our window?"

Sarah stood up. "Thanks." She turned to the door. "I wonder what Strattogale's up to. Door's back!"

They both climbed inside and headed to Strattogale's house. There, they were surprised to see that she had invited Superquack and Morgan for a card game and pizza to celebrate their victory. The Wicked Tutu wouldn't be coming back for a long time, and probably not with dozens of giant drills.

"Yes?" said Strattogale. "What is it?"

"We just wanted to drop by," Sarah replied.

"Come in!" said Strattogale. "Here's seven for you and seven for you!"

Sarah grinned. "Why not? Come on, Macroburst!" They all finished the game with five players. Afterwards, they had a talk in the living room.

"...by day, you should live normal identities," Sarah suggested. She remembered seeing the duo explaining in separate interviews that their identity as Superquack and Morgan was their only one.

"Why?" Superquack replied.

"It's tacky!" Sarah replied. "You should only be Superquack and Morgan when duty calls."

"Well," Morgan said, "that's pretty common."

"Right," Sarah replied. What with the return of all the lost Supers...

Wondering what else had happened, Superquack attempted to change the subject. "I wonder what's going on. Let's watch the news."

And so they did. On it, the announcer spoke of a new threat: live cuckoo clocks! They loved to cause trouble, vaporizing buildings and stealing monuments and food. Superquack didn't like the look of it. Not at all. So he called up his friends to help solve the matter.

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