TechForge was an organisation that developed state-of-the-art video games.
Having started from one of the crew’s dad’s garage, the group had made considerable and remarkable progress over only just a handful of years. Staring with only three members, the group expanded, but only to as far as thirty participants – each member the most advanced in their field and each very secretive about their work. Gaming magazines and talk-shows commented that the graphical quality of TechForge’s characters were unrivalled, their story-lines quite poignant, and their building and landscapes were picturesque.
TechForge had created the most unimaginable gaming experience since the turn of the last five decades.
Such that other gaming and software companies were growing green with envy. There was a heap of speculation regarding TechForge’s methods of achieving such a high-standard of game quality. The characters were so lively, the emotions so captivating, the deaths heart-wrenchingly real… but none of the other companies – not even TechForge’s biggest rival, EnderSoft – could quite put their finger on their techniques. They knew that TechForge played with the idea of history, especially concerning war-history, and made great influence on dystopic thought. However, TechForge made it quite their business to avoid the extremely fantastical. Material that was leaked about TechForge’s fantasy games proved them to be poor in quality and they rendered the player quite unsatisfied.
Still, TechForge had made the greatest landmark in gaming history. But nobody knew how.