The Trap

After barely escaping The Mission alive, Gene and Sissy face an impossible task: staying alive long enough to stop an entire world bent on blood hunger. They must use everything they have to protect eachother - and the cure that will turn the blood-thirsty creatures around them into humans again.

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The train arrives in the dead of day.   

The sun, perched high in the sky, scorches the desert a blinding white. Only the black filament of the train’s moving shadow taints this bleached wasteland. The train slows, its line of cars rattling like the links of a metal chain dragged. None of the occupants on the train – and there are many, and they are tense, and they are standing with taut backs and frightened eyes – make a sound.

A tiny black dot circles high in the blue sky. It is a hawk, gazing curiously at the rippling shadow of the train beneath. The hawk squawks in surprise as the train suddenly dips into an opening in the ground. Like a snake, swiftly into a hole, disappearing. Gone as if it were never even there.

About ten miles away, on the other side of a range of low-slung hills, lies a gigantic disc-shaped building spanning several city blocks. It lies silent as a tombstone, circled almost completely by a thin rampart. A tall, slim obelisk rises from the building’s dead center. The windowed tip of this obelisk glimmers brightly under the sun like a lit candle. The obelisk is otherwise, as with the entire building, the color of the desert. Nothing moves on, in, or around the building. Not at this time of day.

The hawk observes this building with a steely, unblinking stare. Then, with a sudden squawk, it flaps its wings and flies away.

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