The Warhammer 40K Stories of Danté Ombraspada

I have long been a fan of Warhammer 40,000, and a couple of years ago I wrote a collection of short stories based around my custom Space Marine Chapter, the Dragon Knights. I'm putting them on here because I kind of want people to have a read.

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2. The Dragon Knights

Arminus Setrus Draco is the genetic son of Calidus Draco, founding father of the Dragon Knights. Arminus himself has a son by the name of Anderus Ultide Draco.
Arminus is currently the Dragon Knights Chapter Master. 

The Dragon Knights are non-Codex, and actually exceed the set number of marines by a great margin.
This is due to their cloning techniques, which have been allowed by the High Lords of Terra. 

The Dragon Knights have an 11th Company (commonly referred to as the 13th Company) made up of a group of individuals called the Dracopyres.
They were the subjects of the 29th Cloning Batch, who all suffered an unusual genetic mutation. Although retaining their natural habits as members of the Dragon Knights, they also developed a taste for blood. They were dubbed the Dracopyres.
Members of the Genetic Pattern of the 29th Batch are known to end up suffering from a wild Blood-Lust. From this point forward they are regarded as beasts controlled by the Emperor's will. 

Homeworld

The homeworld of the Dragon Knights is called Vulcanus, and is inhabited by a primitive race of beings called the Wyrm-Lords, who have been allowed territories on the planet by Draco (Vulcanus sits close to the edge of the Galaxy, far from the direct influence of Terra, and has remained untouched by Tyranids).
There are a few Imperial colonies near the awe-inspiring structure of the Dragon Knights fortress monastery, and they do supply recruits. However, the cloning process supplies most of the members of the Dragon Knights.
Vulcanus was chosen as the homeworld for the Dragon Knights as Calidus Draco was known to make many pilgrimage stops at the planet.
Space Marines of the Dragon Knights are given the chance to redeem themselves in the eyes of the Chapter by visiting at least one of Draco's Places of Pilgrimage.
Each Place of Pilgrimage contains an artefact that was especially important to Calidus.

Chapter Organization

The Dragon Knights have 11 companies.

The 1st Company is the Veteran Company, and is made up of 25 Assault Marines, 25 Devastator Marines, a combination of 241 Tactical and Veteran Marines, and 9 Command Members. They have no Scouts. The 1st Company is nicknamed "Draco's Favoured" in honour of the Chapter's Founding Master.

The 2nd Company is a tactical company, made up of 50 Assault Marines, 50 Devastator Marines, 193 Tactical Marines and 7 Command Members. There are no Scouts. The 2nd Company is nicknamed "Companions of the Dragon" in honour of the mythical creature Draco was named after.

The 3rd Company is a tactical company, made up of 20 Assault Marines, 20 Devastator Marines, 253 Tactical Marines and 7 Command Members. There are no Scouts. The 3rd Company is nicknamed "The Scarred Knights" in order to note the battle skill of it's members.

The 4th Company is a tactical company, made up of 60 Assault Marines, 40 Devastator Marines, 194 Tactical Marines and 6 Command Members. There are no Scouts. The 4th Company is nicknamed "The Men of the Grail" in recognition of Draco's grail, which was drank out of at many a celebration.

The 5th Company is a tactical company, made up of 60 Assault Marines, 40 Devastator Marines, 194 Tactical Marines and 6 Command Members. There are no Scouts. The 5th Company is nicknamed "The Men-at-Arms" in honour of Draco's joke name for the very same company.

The 6th Company is a tactical company, made up of 60 Assault Marines, 60 Devastator Marines, 174 Tactical Marines and 6 Command Members. There are no Scouts. The 6th Company is nicknamed "The Pilgrims" in honour of the "Great Pilgrimage of Calidus Draco".

The 7th Company is a reserve company, made up of 98 Assault Marines, 98 Devastator Marines, 98 Tactical Marines and 6 Command Members. There are no Scouts. The 7th Company is nicknamed "The Marshals" to inform Imperial Guardsmen of the constant superiority of the Space Marines.

The 8th Company is an assault company, made up of 294 Assault Marines, no Devastator Marines, no Tactical Marines and 6 Command Members. There are no Scouts. The 8th Company is nicknamed "The Monks" in recognition of their highly religious duties when not in action.

The 9th Company is a devastator company, made up of no Assault Marines, 294 Devastator Marines, no Tactical Marines and 6 Command Members. There are no Scouts. The 9th Company is nicknamed "The Preachers" in recognition of the sound of their weaponry. It also notes the duties of the sergeants, who must preach inspiring words to their men.

The 10th Company is a scout company, made up of no Assault Marines, no Devastator Marines, no Tactical Marines and 1 Command Member, by the name of Scout Commander Vigil. There are 299 Scouts. The 10th Company is nicknamed "The Scribes" in recognition of their duties in writing reports and helping to keep the libraries of the Fortress Monastery in order.

The 11th Company (or the 13th Company) is the Dracopyre Company, made up of at least 100 Assault Marines, at least 100 Devastator Marines, at least 100 Tactical Marines and at least 230 Command Members. There are at least 100 Scouts.

Tactics

The Dragon Knights are a formidable force in battle.
They focus highly on reducing enemy morale, and so, use flamer weapons and sniper scouts to a high degree.
However, this does not stop them from using weaponry from the rest of the Dragon Knights Armoury.

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