Interview: Dann Fairface

by , Tuesday July 10, 2012
Interview: Dann Fairface

Behind the Movellas

This is the first in our series of interviews interviewing our favourite Movellians. First up is Dann Fairface, a prominent member of the Movellas community and a prolific author. Read this, then read everything he has written.


When did you start writing?

I started writing when I was about fifteen, after one fateful day in English class doing creative writing. Before that though I used to draw elaborate maps or fantasy places and imagine stories about the countries and towns that I drew. If there is one thing I wish is that I had a site like this when I was younger, it really helps you focus.

Why do you write?

I write mainly to escape the world really. I like imagining fantasy places and interesting stories because I find life can get too serious sometimes, it's nice to be able to get away from it all. When I was younger I used to write as a way of getting my emotions out, I wouldn't shout or cry, I would write what I was thinking and I found it helped me get through tough times.

Why do you use Movellas?

Well Movellas was the first website I came across that offered what it does, I saw an app on my iPhone and immediately fell in love. I've seen other websites after finding Movellas but none have the same sense of community that Movellas does, it's like a family once you've been here for a little while. I couldn't see myself anywhere else.

Where would you like your writing to take you? What are your plans for the future?

I would love to be an published author, maybe get into editing or even just writing freelance. If I can get some of my work published, especially my Requiem story, I can die a happy man. I don't want money, or a nice house or even fame, I would just like to have the feeling that someone other than myself loved the world I've created, and liked it enough to pay me to read more about it.

What tips would you give to writers younger than you or someone sitting down to write and coming up blank?

One tip I would give is to keep a notepad and pen by your bed. I find that my mind whirls out some of the best ideas when I'm just about to fall to sleep. My mind just throws at me an amazing scene, I can see the people the actions, I can hear what they're saying. Instead of succumbing to the story and allowing it to take me over into the land of nod, I immediately write down whatever my mind was showing me. Usually I wake up the next morning, totally unaware of what I've wrote, and I find I've written something really special, that's how Requiem was born. Don't force what you write, let it come naturally, and day dreaming is a great way of doing it.

You have created a whole world on Movellas with your Requiem trilogy?Cover image of story 'Requiem: Life on Verigo' of category 'Science Fiction'
Where did the idea come from for that? Do you find it hard to keep all the plot lines and ideas together?

Requiem is something really special to me. I had a dream of making a lord of the rings type story but in space, I wanted to create a whole world, a whole galaxy that can be understood by anyone, Sci-Fi lovers and haters alike. I wanted to, not just write a story about a boy, but be able to expand it so that it covers thousands of years, so it eventually becomes a type of elaborate history book. Writing the trilogy wasn't very difficult, I imagined the whole story during one of my semi-dreaming states like I mentioned earlier, and thrashed the whole thing out in about a month. I can't say the story is like anything I've ever read about or seen in films, I tried to make it as unique as possible, and I'm pretty happy that it is completely unique. But I didn't really like it, in fact I hated it. The tough part has been rewriting the whole trilogy into one epic novel sized piece, changing it from 1st person to 3rd, I've had to add another main character and completely change the main bulk of the story. Once I finish it I'll do a few more tweaks and then, who knows, maybe you'll see it in Waterstones or on Amazon in a few years.


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